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ziv
11-14-2008, 06:08 PM
A hot topic for everyone seems to be figuring out what stats (int, dex, vit, str, evasion, crit, defense, mdef) do, and how they interact with skills. So I was wondering if perhaps the Korean servers already figured it out. Does anyone know of any foreign wikis, or other sources of information that might shed some light on the subject?

Axiom
11-14-2008, 06:16 PM
I don't know every detail intricately but I do know that the only thing that affects a skill is a mercenary's upgrade level and their skill level ( plus charms ). As for external foreign sources of information... I've got nothing.

Flexor
11-14-2008, 06:45 PM
From my own experience,Int adds mana pool,vitality adds hp pool

Newell
11-15-2008, 10:08 PM
Funny, the first game I have come accross with such confusing stats

twixter
11-16-2008, 06:55 AM
that will be really usefull to know about stats bonus, maybe soon will see that in game guide:)

SparkGun
11-16-2008, 07:11 AM
I find it confusing, some people say that dex adds more AP, but I'm not sure. All I know is that vit adds more hp and int adds more mp. Not even sure if str or dex even affects the stats much.

aphrodite
11-16-2008, 10:02 AM
oddly, mdef increase amount healed? O_O does this help? lol
i took off all gears, i healed around 800, put on gears, 1000ish
tried a few times
also proven b/c vikings get healed less than lets say shaman/spear,etc

Kiena
11-16-2008, 03:41 PM
I find it confusing, some people say that dex adds more AP, but I'm not sure. All I know is that vit adds more hp and int adds more mp. Not even sure if str or dex even affects the stats much.

Dex does not seem to affect ap. Str definetely affects basic melee attack damage, though - my main (sword) goes from 954-1158 attack power to 969-1173 with a +2 hero ring, which gives +24 str.

Jimsta
11-16-2008, 09:48 PM
oddly, mdef increase amount healed? O_O does this help? lol
i took off all gears, i healed around 800, put on gears, 1000ish
tried a few times
also proven b/c vikings get healed less than lets say shaman/spear,etc

If you took off all your gear, then your shaman/monk had less int when he healed. So ofcourse it would be less.

cfk
11-16-2008, 10:00 PM
If you took off all your gear, then your shaman/monk had less int when he healed. So ofcourse it would be less.

Think he means the healing target was ungeared. But lot of people seem to agree mdef = heal amount, as evident by viking/spearmen vs sword/exo

Balathorn
11-17-2008, 01:45 AM
Int also affects all skills by a very small amount, tested. On my staff main i got about 60 extra heal for 400 extra int (@lvl 78, lvl 42 BoL) -.-

Ruggan
12-01-2008, 10:33 AM
skills for magic users or skills for all?