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instakiller
11-14-2008, 04:10 PM
OK i have heard many rumors about free leagues and equips. People say that +4 enchanted equips are the max u can wear and others say that there is no limit to the enchanted equips. Which one is true?

Demon
11-14-2008, 04:11 PM
The limit is +4 ^^

cfk
11-14-2008, 04:32 PM
Anyone else have confirmation on this? I've heard +3.

Is it that after +3/4 the effect is diminished (greatly?) or simply cut off at that value?

So far I've been putting my entire form in +3 armor/weapons and ignoring the +5/6 stuff I could afford, with the entire mindset that it wouldn't help me in pvp anyhow for the cost.

SparkGun
11-14-2008, 04:50 PM
I'm not sure on this but I would be glad if someone could clarify this, I heard people saying the limits have been removed, but is it true?

Zpirit
11-14-2008, 05:00 PM
So far I was told +4, but when asked to state source, no one knew...

Flexor
11-14-2008, 06:28 PM
same i was told +4...

Axiom
11-14-2008, 06:36 PM
Well does anyone know if the same handicaps are applied to regular pvp fights? If so it could easily be tested by gradually upgrading the weapon on a single merc and testing damage over multiple fights.

cfk
11-14-2008, 07:18 PM
One of the Devs said all his gear was +3 in a challenge

His setup is essentially the best you could get at his level, so +3 seems more likely imo.

aphrodite
11-14-2008, 07:22 PM
r u sure? cuz i asked a gm once and they said +2 =/ i got all my gears +2 >.< lol

MiaFLSurf
11-14-2008, 08:56 PM
Ive also heard 3

nothingxs
11-15-2008, 12:01 AM
My understanding is the max untouched is +2, then it nerfs a bit on +3 and caps somewhere in the +4 range. Not sure in reality and I doubt the GMs or devs will reveal the exact numbers.

A13x
11-15-2008, 02:14 AM
i was thinking there are no limit. Couse in the CB there was and FL where it stand at the sign-up window that the limit at this FL-Equip is +4 (not sure if it was +4). So i though if nothing stand on the sign up , its cap less. Think only dev knows! :D

aphrodite
11-15-2008, 02:18 AM
well for sure there is a cap sumwhere cuz i was doing crap dmg w/ +10 ocean wep =x

cfk
11-15-2008, 04:08 AM
Yeah, enchanting your level 35 to +10 may sound cool but in FL you'd be doing no damage and wearing paper, that's been fairly evident.

Flexor
11-15-2008, 09:29 AM
im 100% sure they do this because of the might system

meloku2
11-15-2008, 11:11 AM
PLZ be +2 cheaper for the poor players like me><

nem4z17esis
11-15-2008, 01:24 PM
I think i heard it was +4 but it was from cb.
So maybe they changed some of the information without us knowing.

Jimsta
11-15-2008, 02:09 PM
Hmm, I could have sworn that when I played in cb3 that the limit was at +2.

But then I didn't hear anything after that...

I think it has more to do with might.

Zpirit
11-15-2008, 05:03 PM
I been talking to all the guidies level 97-100, they all say it's +2 cap.

Locksley
11-15-2008, 05:59 PM
The last I heard from the devs in OB, its +4. I guess this is a neverending discussion until the devs actually step up and show us how it works, but I doubt thats gonna happen

cfk
11-15-2008, 07:32 PM
Hmm, I could have sworn that when I played in cb3 that the limit was at +2.

But then I didn't hear anything after that...

I think it has more to do with might.

Might? That's kinda a summation of values, otherwise you could have by extreme example, +0 skills and stats and armor, and a +10 weapon.

Newell
11-15-2008, 10:54 PM
Why even bother going above +3, you only need 2-3 to get through every level. No need for anything above it for PVE

PuppyPumper
11-15-2008, 11:49 PM
I have heard 2 and 4. I haven't had enough free time to actually test it out though.

Kiena
11-16-2008, 01:40 AM
Why even bother going above +3, you only need 2-3 to get through every level. No need for anything above it for PVE

Because people like to have the best possible weapons/armor for themselves? Or for PVP to gain an advantage over their oppenent (or just keep up with them), which is what the thread is about. ;) Also, you keep your armor and weapons for a lot longer at higher levels, thanks to how rarely boxes drop.

LostCause
11-16-2008, 08:36 AM
I dont think there is every any announcment on what the limit is. everyone is just guess and i have heard countless rumor on what the cap is and everyone tend to say a different one. I wont take any as the truth but probably not farm from it tho. If only someone is willing to run a test to try it that would be great

meloku2
11-17-2008, 03:12 PM
I dont think there is every any announcment on what the limit is. everyone is just guess and i have heard countless rumor on what the cap is and everyone tend to say a different one. I wont take any as the truth but probably not farm from it tho. If only someone is willing to run a test to try it that would be great


well someone should ask the developer when do they battle the developer thing or ask the gms i tried but they are never online T.T.:mad:

instakiller
11-18-2008, 09:54 AM
I found in the help section of the actual game(inside the game) it said there is no limit to the enchanted gear. But this could be because atlantica did not properly update the help section.

Ferishi
11-18-2008, 11:48 AM
I'd be surprised if they kept that help section up to date. Most companies don't remember to.

This is testable if it's a cap by simply dualing each other a bunch of times with various levels of enchanted equipment. ...could be time cnosumming, tho.

LtKillroy
11-18-2008, 02:42 PM
Whatever it is, I'm kind of surprised they would limit this. I like it, but it seems like many people wouldn't. Or maybe they would... Thing is, I've never seen anyone do this in any other game, but I really like it.

Kaiten
11-18-2008, 04:14 PM
I've heard essentially 3 things
1- limit is at +2 (due to a post during CB)
2- limit is at +4 (due to a conversation with a GM??)
3- no limit, just that when you compare pvp and pvm, the buffs gained from enchanted is less in pvp than in pvm

cfk
11-18-2008, 04:23 PM
http://atlantica.ndoorsgames.com/center/ATForum/forums/thread-view.asp?tid=8976&posts=6&start=1

It's obvious theres a limit, I guess easiest way would be do some sparring.

Take 1 char w/ everything +0, then with 1 piece try +1, +2, etc

meloku2
11-19-2008, 12:04 AM
http://atlantica.ndoorsgames.com/center/ATForum/forums/thread-view.asp?tid=8976&posts=6&start=1

It's obvious theres a limit, I guess easiest way would be do some sparring.

Take 1 char w/ everything +0, then with 1 piece try +1, +2, etc


Now all it takes is some nice volunteers and try them out xD:pra: and let the community know ^-^:arc:

Newell
11-19-2008, 05:35 AM
I might do some of this on Myc. I have plenty of money to blow. Come level 50 I could do some sparring for gear. Not sure, depends whats going on in Argos at the time.

LtKillroy
11-19-2008, 01:41 PM
I've heard one thing from one person, and it was +4. I hope it's not +3, because then I can't use my +4 spirit axe. Which is bad.

Kaiten
11-19-2008, 06:27 PM
I've heard one thing from one person, and it was +4. I hope it's not +3, because then I can't use my +4 spirit axe. Which is bad.

Wait what...div10 and spirit axe? Sorry, I'm confused.

cfk
11-20-2008, 12:13 AM
Just did some tests with spirit gear, there is for sure a "limit" of +0.

Afterwards, you get a nerf on all your equipment.
This is +0 gear out of pvp
http://img165.imageshack.us/img165/9760/atlantica20081120021623jc1.jpg

--
+0 gear in pvp (same stats, no surprise)
http://img209.imageshack.us/img209/1718/atlantica20081120021542yy9.jpg

---
+1 out of pvp

http://img179.imageshack.us/img179/8045/atlantica20081120020744cr4.jpg
--
Now +1 in pvp
http://img140.imageshack.us/img140/5048/atlantica20081120020814za6.jpg

Did some more testing with +0 walachia light vs +x assassin light, and as of +3, the stats assassin were still not equal to the +0 walachia. I didn't feel like buying more after that.

Compared to PvE, in which a +1 assassin is already a tiny bit better than +0 walachia.

So conclusively:

The nerf is anything past +0, so you are best off getting the highest level gear you can instead of that +10 sea king you were so proud of.

cfk
11-20-2008, 12:18 AM
OK I just noticed something a little bit absurd.

My attack power changed like NOTHING between +0 spirit and +3 ghost warrior bow in pvp.

Just wow...

Taikan
11-20-2008, 06:10 AM
omg thats absurd! then there's no point in upgrading anything for pvp =_= waste of money, time, equip and even more money.... and i was so happy with my shiny red gunz T.T
the only point in using that equip then would be for pve

Kaiten
11-20-2008, 06:33 AM
Well it's about a 230 extra max damage. Of course, it isn't much especially since its a lv1 ->lv 80 weapon hah...so upgrading armor sets are better than weapons?

Taikan
11-20-2008, 06:40 AM
i just noticed... there's a huge might increase... hp and attack power gone up like wtf in the last 2 screenies... why?

Kaiten
11-20-2008, 07:53 AM
I believe it's to lengthen the match as well as to apply the needed nerfs/buffs from patches. There's also the bonus mechanic(melee +atk vrs melee).

But to raise both at the same time?...Maybe the dev's just like big numbers. XD

instakiller
11-20-2008, 10:41 AM
but isn't pvp and FL 2 different things? People say there isnt limits in pvp but there is the +4 limit in FL

cfk
11-20-2008, 02:42 PM
but isn't pvp and FL 2 different things? People say there isnt limits in pvp but there is the +4 limit in FL

I just demonstrated there are limits in pvp, did you actually read anything any of the last pages discussion at all?

You want to volunteer to find out if it's different for FL, Challenge, WK, go for it.

LostCause
11-21-2008, 09:10 AM
Just did some tests with spirit gear, there is for sure a "limit" of +0.

Afterwards, you get a nerf on all your equipment.
This is +0 gear out of pvp
http://img165.imageshack.us/img165/9760/atlantica20081120021623jc1.jpg

--
+0 gear in pvp (same stats, no surprise)
http://img209.imageshack.us/img209/1718/atlantica20081120021542yy9.jpg

---
+1 out of pvp

http://img179.imageshack.us/img179/8045/atlantica20081120020744cr4.jpg
--
Now +1 in pvp
http://img140.imageshack.us/img140/5048/atlantica20081120020814za6.jpg

Did some more testing with +0 walachia light vs +x assassin light, and as of +3, the stats assassin were still not equal to the +0 walachia. I didn't feel like buying more after that.

Compared to PvE, in which a +1 assassin is already a tiny bit better than +0 walachia.

So conclusively:

The nerf is anything past +0, so you are best off getting the highest level gear you can instead of that +10 sea king you were so proud of.

This is kinda interesting on how it seem to be nerf from +0. Guess it is time to update all my stuff just for FL. Maybe after that i will start winning instead of constantly losing. thanks for all the effort you have put in.

Newell
11-21-2008, 04:35 PM
Wait so, just get +0 netxt level gear

Thats really beat.

Xaphyr
11-21-2008, 04:52 PM
The capacity of your character depends on the level of the player you are fighting against.

Locksley
11-22-2008, 03:49 AM
How abt 2 ppl from same server meet up, 'compete', and test out some more.

cfk
11-22-2008, 05:11 AM
The capacity of your character depends on the level of the player you are fighting against.

It's entirely possible for slight scaling, but my test partner was level 80 or so..

jesada89237
11-22-2008, 05:56 AM
Interesting how the difference between lvl 0 +0 gear and lvl 80 +3 is merely 300 damage.

Kelnari
11-22-2008, 06:53 AM
Yeah, I think they do a fairly good job of trying to keep fights competitive across different gear and character levels. Don't know about skills though- makes a huge difference in a fight. Ever been max deadly striked or shot in a tight match? It's like an A-bomb on your face....

instakiller
11-22-2008, 01:46 PM
Interesting how the difference between lvl 0 +0 gear and lvl 80 +3 is merely 300 damage.

I think it is because they really nerfed archers damage in pvp, thats why it isnt a much increase.

LtKillroy
11-22-2008, 01:48 PM
If any clarification is still needed, it is *at least* +4 because I was using a +4 spirit axe in the league for awhile.

cfk
11-22-2008, 02:45 PM
I think it is because they really nerfed archers damage in pvp, thats why it isnt a much increase.

Possibly :/

I was telling this to a guild mate and he went off few mins later in PVP to show me how ridiculous his + whateverthehell spears were...

His spears tore through things like paper. Ofc could have been his opponent was in sea king but...hrmph

Overall would suck so much ass for a bow main :(

bakedpotato
11-22-2008, 03:23 PM
If any clarification is still needed, it is *at least* +4 because I was using a +4 spirit axe in the league for awhile.

I've been using +4 stuffs too. How awesome is it if a GM is here huh? lol

Zinrae
11-22-2008, 07:35 PM
If any clarification is still needed, it is *at least* +4 because I was using a +4 spirit axe in the league for awhile.

It won't ever just not let you use the equipment in the Free League, and that's not what anyone's talking about here. The effectiveness of enchants is simply reduced in these situations, and everyone's trying to determine when this occurs and by how much :).

KotBehemot
11-24-2008, 06:38 PM
I find it ridiculous that this whole +++ thing is such a big mystery, developer should expalin how it works a long time ago .

IMO limit sould be there, but not +0, +2 would be nice . I'm all for skill/setup > gear, and i dont want to be easily defeated by some rich dude glowing in red, but if someone works hard for endgame gear, he deserve SOME kind of bonus. This is a mmo afterall .

And if the limit is +0 this makes crafting even more pointless for pvp oriented people. Crafting costs much, earns little, takes time, only time its beneficial when you get some + gear by a small chance, if the + doesnt do nothing or v. little in pvp why the hell craft ? better buy some +0 gear in the market .

As im writing this post, i get some info from ingame chat that the new mechanic is 5 % more gear/defense per echant, without a limit . I dont know what to think of this .

There can be also diff rules for PK and FL/WC .

This is very confusing ;P

cfk
11-25-2008, 12:31 AM
Well the obvious benefit is in PVE. Faster pve, more money, higher levels, more drops...etc.etc..

Even if it were +0 across board in PVP/FL/WK I'd still keep to +3ing everything.

Samwise93
11-27-2008, 07:51 PM
So even if you have say a +8 with the reddish glow, does it just nerf it to +4 ups to fit with FL? Because I've seen the glow even in free league...

Syrus
11-28-2008, 03:05 AM
After reading this whole thread, what I wanna know is if theres a difference with +4-+10 of the same equipment compared to the max nerf cut off. I don't think it has been clearly stated from what I THINK I read.

Also what does it say on the stats the item gives you? Does it go up or down?

Another Edit: DOES THIS APPLY IN NATION WAR???

Keats
11-28-2008, 03:30 AM
Don't think it's equip is nerfed in pk (since archer dmg are not nerfed like in fl)

Difference in a +4 and a +10 of the same lvl is very little so you almost won't notice a difference

MrSharp
11-30-2008, 02:47 PM
Don't think it's equip is nerfed in pk (since archer dmg are not nerfed like in fl)

Difference in a +4 and a +10 of the same lvl is very little so you almost won't notice a difference

What?
Difference between +4 and +10 is huge.

Unless you mean in FL?

Taikan
11-30-2008, 03:03 PM
the whole thread is about equip on FL xD ... of course on PvE the difference is huge, but on pvp it's nerfed so much that it makes investing on +(x>0) equip pointless

meloku2
11-30-2008, 04:42 PM
so anything about +0 is capped right? i read a thread from the offical forums showign difference between a +5 amon and a +0 ghost it's almost the same in pvp

Zpirit
12-01-2008, 11:52 AM
Here's a theory, the higher your level difference from the equipment, the bigger the nerf. That way people are forced to keep updated with their equipment instead of using +10 osiris till lvl 100.

So the stats for a +10 osiris would actually add more stats when youo're level 70 than level 90+, anyone wanta give this a confirm?

Kode
12-02-2008, 08:00 AM
Normally every enchant adds +20%. There is a theory that might be true, where that +20% per enchant is reduced to +5% per enchant. Which means in pve item +10 has +200% of its stats, and in pvp it has "only" +50%.

meloku2
12-02-2008, 01:50 PM
from what i heard that , Aura updtead her gear to Conq and her mercs are really tanky because of the update, Gunner as tank before i see guner always die first but after the gear update it seem more tanky

MrSharp
12-03-2008, 03:54 AM
from what i heard that , Aura updtead her gear to Conq and her mercs are really tanky because of the update, Gunner as tank before i see guner always die first but after the gear update it seem more tanky

Hi Meloku2,
r u getting this info from somewhere?

Or is from your experience and observation?

cfk
12-03-2008, 06:37 PM
Just asked UX02 in a dev challenge,

"What is PvP limit on items? +0? Same for FL?"

He replied "+3"

I did have fairly good evidence from player Compete and Rome Sparring that a NERF existed past +0. I didn't test in FL yet. Could be that +1-3 is nerfed slightly. At +4 it might CAPPED to drop to whatever +3 nerfed is.

Other possibility is that my experiment with lower level gear was no good for reasons Zpirit said. I'll try a little later with +0/1/2 dragon slayer gear.

Dataslycer
12-06-2008, 01:56 AM
Normally every enchant adds +20%. There is a theory that might be true, where that +20% per enchant is reduced to +5% per enchant. Which means in pve item +10 has +200% of its stats, and in pvp it has "only" +50%.

I tested it out and the 5% matter is correct. However the 20% at each level is not true. Lvl 6-8 has a 60% increase and lvl 9-10 has a 40% increase.