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Locksley
12-03-2008, 04:59 AM
Omg, what is this melee-heavy build dude who runs spears, pulls seth will, and the ever so hated Axe(M) doing here?

Ok -_-' I started an alt (not axe main, but still spear midline), but then I thought, I'm kinda bored of doing a spear midline (as much I like it). Hence the title too ^ ^

:swm::swm::swm:
:art::art::exo:
:arc::vik::mnk:

Figuring it would look like this by lvl 60. Before exo, 2 archers. wait, where's the main icon? Now here's the main issue, what should the MAIN BE? and just wondering if I should go 2 artys, or 2 gunners. (leaning towards artys though)

I'm leaning towards Bow(M), I actually like silence (I used to have an archer on my main acc), but I ditched archer cuze ranged & magic monsters made quick work of her. Just squishy. however, a bow(M) is less squishy than archer merc, and comes with chaos wind (much better than breakdown)

however, if cannon(M), I can still run silence and deep insight on arty, and then chaos wind on the main.

Bow(M), Axe(M) or cannon(M) would be better for this? and if I get a cannon(M), assuming i actually stick to the alt instead of playin for a while b4 deleting, cannoneer or inventor to substitute one arty?

Axe(M) for a more sturdy freeze axe guy, who may sub in as a tank lategame.

another issue, is while I do want a stubborn frontline, been considering if BT beast summon + witch meteor could add on to the AoE dmg and those 2 replace 2 swordman.

NerdyDan
12-04-2008, 12:26 AM
here's something u can try (since it looks like an AoE stun/freeze build)
:witc::lak::bst:
:vik::can::art: <----OR put :inv: instead of artillery
:mnk::arc::exo:

Not sure how that will hold up in pve. Maybe carry around a spare shaman/oracle for certain battles? And i would say definitely archer main for this build. High lv archers just arent worth keeping really..

NerdyDan
12-04-2008, 12:27 AM
and also jus tin case the front gets weak, u can always rotate exo and viking to front for a few turns. AAANNNNDD despite what ppl say, cannoneer/artillery can hold up for 2 turns MAX in frontline so thats good too

Plum
12-05-2008, 09:16 AM
i would choose nerdy dans formation and replace the archer with a shaman for brutal/NS.

choose an axe main and you can happily brutal will them.frontline isnt the best of tankers(2 swords/lk would be the best).

if you still want a cannon i would suggest this which a frand has.

:swm::lak::witc:
:malehero:(A):can::bst:
:mnk::exo::sha:

frontline tankers should *always* be set to guard even if it means you missing turns because they become highly impervious to damage.

midline will is funny...depends on where the dumb cannon decides to shoot.if its the back row then you can be assured of a stun lock in first/back row or openings in the first.

you could choose an archer main but w/o bruta/seths i doubt you will be ablt to punch a hole in the frontline.

cfk
12-05-2008, 11:30 AM
I'd put the main in middle. For one, puts the LK in front which is least likely to focus fired and secondly because your main will have quite a bit better def than the cannoner for axe hits past your witch. Also, swap exo with shaman for better damage taking from spears.

Plum
12-05-2008, 07:04 PM
I'd put the main in middle. For one, puts the LK in front which is least likely to focus fired and secondly because your main will have quite a bit better def than the cannoner for axe hits past your witch. Also, swap exo with shaman for better damage taking from spears.


theres 2 points to that formation.firstly even if you would put main behind lk people WILL focus on the swordie.putting main behind it offers more incentive.


when the swordie gets low on hp replace him with exo(hes prolly unhurt remember?) and deadly strike a merc.

shaman behind BT 'offers' her for spear pokage.if your opponentdecides to poke the bt to damage to shaman it works in your favour.NS is massive boost.one NS can easily change the fate of any battle.

cfk
12-05-2008, 10:30 PM
Well if your approach is to try to go for those 1/2 HP skills.

With only a shaman healing, no prophet, it's just personally I don't see you lasting very long. 1 deadly strike isn't what I'd put the sword's whole role up to.

2 spears would force you to do something about your shaman by 1-2 minutes into the match.