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View Full Version : which you prefer? Loyal or Actives


sayw
11-27-2008, 04:02 PM
i prefer loyal

if you just active levelling and if then you see theres a guild who have town owh yeah i want to enter that guild.... and you end up for doing their bidding like please buy manager scroll at market and do town quest

thats why i prefer loyal come 1st coz no matter you stay on guild you help guild you make something nice on guild and many more

just my 2 cents

Manager123
11-27-2008, 04:51 PM
I prefer active, if the gm is a friendly one, they will be loyal

sayw
11-27-2008, 05:51 PM
sometimes gm is bit too friendly and ask can you do town quest?

i hate it coz for their own sakes(previous guild)

thats why on my new guild i said if you want to do guild quest or contribute it depends i dont ask you to do it but if you want to do it just do it

im not keen like if you have some times please do tq pleaseeeeeeeeee

thats why for guild level 21 im kinda full up now..... all level range from 20-near 60

Samwise93
11-27-2008, 06:19 PM
Active definitly, a loyal guild with only 5 people who play is worthless.

sayw
11-27-2008, 06:56 PM
but a loyal guild mates is forever

u dont wanna be like xxxxxx(someone from sikyon) who always change guild and when in wars he dissappear coz he afraid of both side knew him

Tuanie
11-27-2008, 07:06 PM
active, if they are not loyal..might as well use them for the mean while ;)

Spydermage
11-27-2008, 07:06 PM
i guess for guild master, it must be active. for guild members it must be loyal. a guild master that is not active will definitely affect the morale of the members.

cfk
11-27-2008, 07:07 PM
This one of those idiotic polls between non-mutually exclusive traits that results in general consensus of the painfully obvious: a balance of both, as either alone is useless.

Try harder for your post count.

Samwise93
11-27-2008, 07:31 PM
Ouch cfk, just cause you don't think a topic is important doesn't mean it isn't important to everyone. Be nicer... jerk... :p

cfk
11-27-2008, 07:43 PM
Sure thing, let's see how many posts it takes as we circle round to slowly to conclusion:

Active people are important:

If you're just "loyal" and only occupy a space in guild list and are not active, you're not really useful at all as a guild member at all despite how nice of a guy you are the 1 min of the week you're on.

Loyal people are important:

If you're super active but jump ship second the proverbial shit hits the fan (war, other guild drama, etc) then you're not useful as a guild member either.

So, we need people who are on a decent rate, and are who are good people and stick through thick and thin. In fact, being a loyal member means you're active enough to help out. At same time, if you're active a lot, you can be loyal by being there for your guild often.

We can't choose one or other in this poll. They are related and need both in a good balance.


Oh wait oops..

Damn. Sorry. Well I'm sure you can keep going by sharing stories about this guild member or that.

kaiser99
11-28-2008, 12:12 AM
active, they will become loyal after you slowly chat with them :D

Marisa the Rainmaker
11-28-2008, 12:40 AM
cfk: I think the point of the thread is which you prefer more, not "do you like unrealistically polar members lolzomg." Using those examples is like someone asking whether you would prefer - beauty or personality - and you comparing a zombie-faced super-nice person and a pretty person that stabs you upon first provocation.

Personally, I would prefer loyal. Sure, it means that the guild won't be super-1337 or anything to that extent, but I play MMOs for the social interactions rather than just to be better than everyone else. A hour or two per week spent with someone that I can actually talk to, and someone that is actuall friendly and willing to contribute, is much better than 30,000,000 people that log on just to nag for days straight about towns and wars and profit.

sayw
11-28-2008, 03:02 AM
nice post rainmaker

^^ thats what im searching for

sayw
11-28-2008, 03:07 AM
lagness.......

MrSharp
11-28-2008, 03:30 AM
I have come to really enjoy the guildies who are friendly and help out the other guild members.
Makes a lot of difference. I enjoy the interaction
It's great playing with a group of ppl helping each other out, makes the game so much more rich.

Would these come into the loyal category?

Active players who don;t interact would not make any difference to me.

Newell
11-28-2008, 07:47 AM
sometimes gm is bit too friendly and ask can you do town quest?

i hate it coz for their own sakes(previous guild)

thats why on my new guild i said if you want to do guild quest or contribute it depends i dont ask you to do it but if you want to do it just do it

im not keen like if you have some times please do tq pleaseeeeeeeeee

thats why for guild level 21 im kinda full up now..... all level range from 20-near 60

Your a dick. You prefer loyal, yet you won't spend your own damn time helping the guilds biggest profit maker. A town is a huge ordeal that benefits everyone. So your going to sit there and go, "I'll do it if I feel like it"? The guild comes first, the town, comes first. He is your leader<<< keyword here is >>leader<< if he orders you to do something, you do it.

God damn your annoying.

LostCause
11-28-2008, 08:02 AM
it is really hard to just choose one trait out of the 2 without knowing how much of the other trait they have. If you are active but never once help a guild or ever talk that really serve the guild no good as if that is the case you are probably better off recruiting bots and farmers they are so much better at it.

On the other hand if they are loyal yet they only log in 1 min a week just to say hi sup everyone and they gone again. That dont help either. Of course i am stating stuff of both extreme but that is just the point i want to make you must have some of both in order to pick. I personally would pick loyal as i play the game for fun and not a hardcore player that aim to be on top of the server. I rather have fun and be chatting then just grinding my life away just hoping i can be that l33t on my server.

MrSharp
11-28-2008, 08:03 AM
Perhaps a lot of ppl aren;t aware of the advantages of having a town.

I do TC's because it's fun doing them as a guild and the teamwork aspect of it.
What are the advantages of having a town btw if your guild is in a nation.

Someone care to enlighten us?

Newell
11-28-2008, 08:11 AM
You could monopolize town tax rates...

The benefits of a nation with 10 guilds owning 10 towns is merely the strength in which your grow. You have the best protection possible in war. If you win the leading guild gets 100,000 more population and the money on which the other nation pays to the nation, which hopefully splits the money evenly. Owning a town just means your guild is stronger because they accumlate more money to spend.

With towns you accumulate points faster and money faster compared to a guild without a town. In essence the rich get richer and the poor get poorer. If you guild has the loyal members who engage in helping the town over themselves, you will virtually always have guild points and money to forever own your town. Once your town is in tip top shape yo can divvy daily money to the members.

As a guild that is alone, he is weak. With a nation full of guilds who own towns, you are strong.

meloku2
11-28-2008, 01:23 PM
why no option for both i like both royal and active ^^.



but if i had to pick one, then active.

Aura
11-28-2008, 01:51 PM
active is way more important...
becoz a royal inactive member can do nothing for the guild anyway lol...
they just dont go online...

Newell
11-28-2008, 03:38 PM
active is way more important...
becoz a royal inactive member can do nothing for the guild anyway lol...
they just dont go online...

I know this is hard to understand, but we are talking about LOYAL members, not royal, the keys are not even near each other.

This is really stupid poll. They are two extreme's your asking us for. Loyal inactive is utterly pointless. Active and not loyal is wonders for guild craft and TC/Dungeons, guild level.

You have a very bad extreme and a very go extreme.

To those who say loyal over active, your fooling yourself, you like the word, not what it has to offer.

bakedpotato
11-28-2008, 07:00 PM
As a guild master you must be active, the members gotta know they can count on you to help them with certain things. For the members, I'd prefer loyalty. They can be actives but if you don't know when they gonna quit your guild, then might as well not recruit them.

Aoide
11-28-2008, 07:06 PM
I agree.. it has to be active..
If you are inactive but loyal.. you're just taking up the member slot and not adding value to the guild.
What's the point in that.. and some ppl juz give up the game w/o leaving the guild / letting the guild master know...

Ferishi
11-28-2008, 07:07 PM
An inactive but loyal person is rather useless, I think. You won't get any guild points and they'l fall behind the level curve to the point where they can't contribute anything. A guild can only hold 40 players.

Of course, this assumes the EXTREME spectrum of inactiveness. That said, I don't think there are many worries about having unloyal people in this game either, unless your guild is just one of those... not-so-good guilds in the first place where they'd be tempted to jump ship (in which case, the ship was probably sinking, anyways)

MrSharp
11-28-2008, 08:34 PM
You could monopolize town tax rates...

The benefits of a nation with 10 guilds owning 10 towns is merely the strength in which your grow. You have the best protection possible in war. If you win the leading guild gets 100,000 more population and the money on which the other nation pays to the nation, which hopefully splits the money evenly. Owning a town just means your guild is stronger because they accumlate more money to spend.

With towns you accumulate points faster and money faster compared to a guild without a town. In essence the rich get richer and the poor get poorer. If you guild has the loyal members who engage in helping the town over themselves, you will virtually always have guild points and money to forever own your town. Once your town is in tip top shape yo can divvy daily money to the members.

As a guild that is alone, he is weak. With a nation full of guilds who own towns, you are strong.

Sounds good.
Thanks for clarification.
What is the extra money that the guild makes from the town used for though?

Going to try to get our guild to schedule some TC's

Aura
11-28-2008, 09:19 PM
I know this is hard to understand, but we are talking about LOYAL members, not royal, the keys are not even near each other.

This is really stupid poll. They are two extreme's your asking us for. Loyal inactive is utterly pointless. Active and not loyal is wonders for guild craft and TC/Dungeons, guild level.

You have a very bad extreme and a very go extreme.

To those who say loyal over active, your fooling yourself, you like the word, not what it has to offer.

well i did mean loyal lol.....
it was typo , my bad ><...not royal or something weird

cfk
11-28-2008, 09:32 PM
Have we bounced on the same idea enough yet? We only have 4 pages and so far no stories about guild members yet. Post count go!

Flexor
11-28-2008, 09:35 PM
active! guild points!

Newell
11-28-2008, 11:27 PM
Have we bounced on the same idea enough yet? We only have 4 pages and so far no stories about guild members yet. Post count go!

I don't know about you, but I'm pretty sure we run topics dry within the first page. Oh well :D

Newell
11-28-2008, 11:30 PM
Sounds good.
Thanks for clarification.
What is the extra money that the guild makes from the town used for though?

Going to try to get our guild to schedule some TC's

Well the buildings accumalate taxes. Which in turn go to the town funds. These funds are used to hopefully have someone start building crafting, so as to supply your own buildsing and thus expand your town which equals more guild pts and money.

My leader atm is using it as an incentive, he pays us to do town quests. He spends it on guild crafting buildings, I'm sure he invests some of it.

Demon
11-28-2008, 11:55 PM
sometimes gm is bit too friendly and ask can you do town quest?

i hate it coz for their own sakes(previous guild)

thats why on my new guild i said if you want to do guild quest or contribute it depends i dont ask you to do it but if you want to do it just do it

im not keen like if you have some times please do tq pleaseeeeeeeeee

thats why for guild level 21 im kinda full up now..... all level range from 20-near 60

own sakes? town quest helps the town.....

sayw
11-29-2008, 02:03 AM
ugh i have several guild experience

everytime when gm ask to do quest if the some rate growth whos on benefit? the town i presume but whos the rich one?

ofc the gm not guild member

its like this

when you do town quest from my opinion

town quest completed
guild quest +20(for level 57)
town security increase : xx numbers

so when the stats increased the income money will come to gm not ourselves

i agreed its only certain guild where they "use" the guild member to do persuade residents, town quest and many more

LtKillroy
11-29-2008, 09:34 AM
I prefer active, but I really want a 60% active 40% loyal if I had to. A fairly large chunk of loyal people that make up the core of the guild so it stays together, the rest can rotate as they wish as long as more keep coming and I have people to talk to.

bakedpotato
11-29-2008, 12:59 PM
ugh i have several guild experience

everytime when gm ask to do quest if the some rate growth whos on benefit? the town i presume but whos the rich one?

ofc the gm not guild member

its like this

when you do town quest from my opinion

town quest completed
guild quest +20(for level 57)
town security increase : xx numbers

so when the stats increased the income money will come to gm not ourselves

i agreed its only certain guild where they "use" the guild member to do persuade residents, town quest and many more

It's really depend on the GM him/herself. My gm did mot of the town quests, he rarely asks the guild members to do anything. He's always there to help and give out free armors and such whenever he can. Because of that a lot of guild members are grateful to him, so they become more active in doing guild quests without asking, and they become loyal too.

Newell
11-29-2008, 02:24 PM
ugh i have several guild experience

everytime when gm ask to do quest if the some rate growth whos on benefit? the town i presume but whos the rich one?

ofc the gm not guild member

its like this

when you do town quest from my opinion

town quest completed
guild quest +20(for level 57)
town security increase : xx numbers

so when the stats increased the income money will come to gm not ourselves

i agreed its only certain guild where they "use" the guild member to do persuade residents, town quest and many more

Your more of a dick then I imagined. When the leader takes out funds, you get a little note. So ask him what he is going to do with it. No one is the rich one, the town just gets better and the guild grows stronger. You want money? Stop being a dick about it and show some leadership yourself, then get an officer position and have him assign you a building to control. So once a day you can pay your building tax and get a nice little sum of money to supply your own self greed.

I don't think your comprehending the point of a guild. The guild alone is its own entity, you take care of it, you let it grow and expand. You work for it, not the other way around. If your in such a shitty guild, then leave if you think your loyal self can't handle it.

And for the love of god please tell me English is your second language.

Ferishi
11-29-2008, 03:41 PM
I try to do town quests myself, but management scrols get expensive for a poor person like me who sinks too much into profitless crafting. Of course, I'm fine with going out of my way to hunt some monsters if my guild leader sends some scrolls my way.

Aura
11-29-2008, 03:50 PM
well not all leaders are selfish...
some will use the money to help guild members...
well and it is important for members to ask leader questions too

sayw
11-29-2008, 04:09 PM
@baked thats why i said the word "certain"

certain guild that makes them but from my char who is on 3 govern guild
i dont wish to speak but one that is good that answer my question where is money town going is WarriorNation

the 2 guild just when im entering it.. it ask me to do town quest and guild quest everyday..... OMG if you been ask to do everyday and everytime when i will finish the storyline?

so thats why i quit and join WN but after certain kind of error i quit WN and create my own guild

@Newell please this is discussion not flaming.... i hopes you respect mine and i do respect yours cause i have seen your flaming on most mine created topic....

im not warning but your language is such a hole in your entity...

tell me how many percentage guild member that question why the town money taken by gm?

Ruggan
12-01-2008, 12:08 AM
Just the fact that it's so easy to take advantage of the guild leader position means that a lot of people are going to be tempted into doing it. Too bad really...

Kiena
12-01-2008, 12:16 AM
The big thing that people are forgetting about when it comes to a guild leader abusing the position is that it can only happen like this in a guild that owns a town. In a guild that does not have a town, the only money in the fund comes from people who donate. However, if the guild leader steals money - and it's easy to see when a guild leader removes money - people will stop donating. In a town where a guild leader is taking money, the rest of the guild needs to stop contributing to guild points and leave the guild (preferably) - the guild leader won't be able to hold the town on his or her own and will lose it - so just like when you don't have a town, the guild leader will eventually run out of money to steal. And if s/he happens to not log on for seven days, you can bet s/he'll be impeached in a heartbeat.

It falls to the people in the guild to stop the guild leader from stealing from them. Without the guild members, the guild leader has little power and will eventually run out of stuff to take advantage of.

Wraythe
12-01-2008, 04:25 AM
I want loyal and partially active. What does it matter if the guy is on 24/7 but will skip town the minute he finds something better.