View Full Version : Need formation advice please
lietuviokas
11-19-2010, 06:24 AM
Sup guys,
I really need an advice for my formation. I am going to do 80% of pve till level 100. By the way, i`m level 65.
That one i currently use:
:swm::vik::bst:
:malehero::spm::gun:
:sha::mnk::arc:
I would really appreciate your recommendations, who should i replace with. I am currently doing exorcist quest. Who should i also replace it with? Should i get princess? Thanks in advance!
lietuviokas
11-20-2010, 07:04 AM
Anyone please?
Khiruki
11-20-2010, 11:16 AM
Exorcist for swordsman, janissary or inventor for gunner (Probably inventor for that setup), cannoneer/artillery for spearman (optional).
At 100 without getting new mercs:
:exo::bst::vik:
:malehero::spm::ora:/:sha:
:inv::mnk::arc:
lietuviokas
11-21-2010, 04:33 AM
Hm... wouldn`t that setup be lack of defense? :/
Locksley
11-21-2010, 06:19 AM
not at all. in fact, in pve, atk > def.
lietuviokas
11-21-2010, 06:44 AM
And how would it do for pvp? What would i need to replace to make a pvp setup?
Khiruki
11-21-2010, 08:01 AM
And how would it do for pvp? What would i need to replace to make a pvp setup?
Trade spearman or archer for artilleryman or cannoneer and you've got yourself a pretty standard build. Your call. Silence for backline magic seal while mana seal is on cooldown or Lighting spear for some control. Lightning spear may be harder to use though.
lietuviokas
11-21-2010, 08:48 AM
Trade spearman or archer for artilleryman or cannoneer and you've got yourself a pretty standard build. Your call. Silence for backline magic seal while mana seal is on cooldown or Lighting spear for some control. Lightning spear may be harder to use though.
Hm... i think i will keep an archer. But i`m really curious is artilleryman really that useful?
lietuviokas
11-27-2010, 11:49 AM
Allright that`s how it looks like now:
:exo::vik::bst:
:malehero::gun::art:
:sha::mnk::arc:
Any suggestions? Thanks in advance.
Khiruki
11-27-2010, 04:19 PM
That should last until lvl 100 for PvE and PvP.
About artilleryman: His deep insight skill vastly reduces defense in PvE. Look at damage on monsters with physical hits before and after he uses the skill. The damage increases greatly. In PvP, deep insight doesn't do much at all, but his regular attack can lay down some serious stun pressure. With a high level cannon, his critical hits can almost deal as much damage as a bow. Do note that a cannoneer (recruit able at lvl 84 I believe) is the inverse. His skill is great at PvP (reduces damage your opponent can deal) but not as good for PvE besides for some boss fights (does not reduce defense). However, his regular attack is slightly better than the artilleryman's.
lietuviokas
11-29-2010, 10:32 AM
That should last until lvl 100 for PvE and PvP.
About artilleryman: His deep insight skill vastly reduces defense in PvE. Look at damage on monsters with physical hits before and after he uses the skill. The damage increases greatly. In PvP, deep insight doesn't do much at all, but his regular attack can lay down some serious stun pressure. With a high level cannon, his critical hits can almost deal as much damage as a bow. Do note that a cannoneer (recruit able at lvl 84 I believe) is the inverse. His skill is great at PvP (reduces damage your opponent can deal) but not as good for PvE besides for some boss fights (does not reduce defense). However, his regular attack is slightly better than the artilleryman's.
Thanks a lot for your time:) So should i replace my arty as soon as i can?
Khiruki
11-29-2010, 12:11 PM
Thanks a lot for your time:) So should i replace my arty as soon as i can?
Not that huge of a loss. When you want to start doing PvP more than PvE, trade in your artilleryman for a cannoneer. It may take a little to get used to fighting without deep insight in PvE though. What used to be 4k a hit goes down to like 2.5k. >_>
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