View Full Version : Having difficulties on what skill to get
Runesse
11-24-2008, 04:23 PM
:malehero: [Axe]
Wondering if up to what lvl I should get my Freezing axe to..
And what other skill can I use for my main?
:mnk:
Which is more useful in pvp: Protect or SoP? Should I max them?
Can I learn both Awakening and Holy Shield? If yes, up to what lvl should I raise them?
:spm:
Should I max Lightning Spear?
Will my spear need any other skill?
I guess that's all for now..
Kaiten
11-24-2008, 05:38 PM
There's a secret vial of potential that grants up to 30 extra skill points.
I'll refer to the spearman as for now. If you want to do a safe thing, since spearman only has 2 skills : lightning and deadly, you can go ahead with a 40/40 split. That way by 80, you can start to decide which skill you'd rather have. If you plan to redo and essentially farm the I think inventor's quest, then you can achieve a 60/60 setup.
Axe main:You'd probably want to avoid deadly and go for the rest. Safe build: 20/20/20 with freeze/breakdown/dispel. I don't have much dispel experience so don't know how well that does. I can tell that breakdown is extremely helpful when it comes to a clutch, last minute hit so your opponent dies from it or by next turn's damage.
Monk: max protect, i'd just do a few points in holy guard and rest in awakening.
Keats
11-25-2008, 01:13 AM
For you main = freezing axe 60, guard dispel 21 and the rest you can put it in breakdown if you want
For the monk = awakening at least lvl 11, i personnally put hg to 21 and max protect (which i think suits the best an axe main)
For the spearmen = lightning spear 60, deadly strike 60
Runesse
11-25-2008, 05:09 PM
There's a secret vial of potential that grants up to 30 extra skill points.
I'll refer to the spearman as for now. If you want to do a safe thing, since spearman only has 2 skills : lightning and deadly, you can go ahead with a 40/40 split. That way by 80, you can start to decide which skill you'd rather have. If you plan to redo and essentially farm the I think inventor's quest, then you can achieve a 60/60 setup.
Axe main:You'd probably want to avoid deadly and go for the rest. Safe build: 20/20/20 with freeze/breakdown/dispel. I don't have much dispel experience so don't know how well that does. I can tell that breakdown is extremely helpful when it comes to a clutch, last minute hit so your opponent dies from it or by next turn's damage.
Monk: max protect, i'd just do a few points in holy guard and rest in awakening.
Where do we get this Secret vial of Potential? What benefits does the inventor's quest have? Doesn't breakdown only work well if combo'd?
For you main = freezing axe 60, guard dispel 21 and the rest you can put it in breakdown if you want
For the monk = awakening at least lvl 11, i personnally put hg to 21 and max protect (which i think suits the best an axe main)
For the spearmen = lightning spear 60, deadly strike 60
Holy Guard gives immunity to your frontliners right? What benefits do you get by lvling it higher? Won't awakening be more useful?
HardcoreGamer
11-25-2008, 06:00 PM
Well, since when you holy guard, you cant heal. So higher Holy Guard heals your merc more, so more survivability.
zerokio
11-26-2008, 12:10 PM
also, to prevent people in pvp from dispelling your holy guard
the higher the holy guard, the less chance from getting dispelled, unless your opponent has higher level dispel
meloku2
11-27-2008, 05:31 PM
There's a secret vial of potential that grants up to 30 extra skill points.
I'll refer to the spearman as for now. If you want to do a safe thing, since spearman only has 2 skills : lightning and deadly, you can go ahead with a 40/40 split. That way by 80, you can start to decide which skill you'd rather have. If you plan to redo and essentially farm the I think inventor's quest, then you can achieve a 60/60 setup.
Axe main:You'd probably want to avoid deadly and go for the rest. Safe build: 20/20/20 with freeze/breakdown/dispel. I don't have much dispel experience so don't know how well that does. I can tell that breakdown is extremely helpful when it comes to a clutch, last minute hit so your opponent dies from it or by next turn's damage.
Monk: max protect, i'd just do a few points in holy guard and rest in awakening.
Max protect = mana drain for your monk.
on an other thought were do u get secret vial of potential is that cannoner quest?
Keats
11-28-2008, 02:06 AM
Max protect = mana drain for your monk.
on an other thought were do u get secret vial of potential is that cannoner quest?
Yes it's cannoneer quest, max protect won't drain too much mana in pvp but in pve yeah wait till you get nice gear to max it
Runesse
11-29-2008, 06:21 AM
I see.. Thanks for replying guys. Will post here if I have more questions.
Kaiten
11-29-2008, 12:08 PM
Where do we get this Secret vial of Potential? What benefits does the inventor's quest have? Doesn't breakdown only work well if combo'd?
The vial is from like you said inventor's quest i believe. You pretty much just keep reseting it thru secrets of time licenses and keep doing it over and over again farming the vials with the final prize you get from the last part of the quest. The benefits...just exp...and possibly getting annoyed due to the fact that it is a shadow quest. You'll spend most endless times doing the quest to fully maximize skills for all at 130? i think. Breakdown doesn't have to be combo'd to work well. From what I've seen, OlaBy had used BD at the last second on his opponent since the opponent's main moved into a position where none of his merc could get him. By using BD, he was able to get the opp's hp low enough for the time dmg to kill. It's a clutch skill and it does serve to beatdown air when needed in pvm.
Jimsta
11-29-2008, 12:23 PM
The vial is from like you said inventor's quest i believe. You pretty much just keep reseting it thru secrets of time licenses and keep doing it over and over again farming the vials with the final prize you get from the last part of the quest. The benefits...just exp...and possibly getting annoyed due to the fact that it is a shadow quest. You'll spend most endless times doing the quest to fully maximize skills for all at 130? i think. Breakdown doesn't have to be combo'd to work well. From what I've seen, OlaBy had used BD at the last second on his opponent since the opponent's main moved into a position where none of his merc could get him. By using BD, he was able to get the opp's hp low enough for the time dmg to kill. It's a clutch skill and it does serve to beatdown air when needed in pvm.
You actually get the vials from cannoneer quest. Although the inventor quest reward isn't that bad...
Breakdown isn't bad, but using basic attack with axe is usually the best option. It takes the least ammount of ap, only in those rare situations you use breakdown or w/e.
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