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Wraythe
11-23-2008, 08:54 PM
wondering if anyone has a set guide for taking over a town and building it up. Whats better school vs hospital etc

bakedpotato
11-25-2008, 01:41 PM
I would love some information on that too. I'm thinking of making a guild and I'd like some guidance on it :)

sayw
11-25-2008, 02:52 PM
http://atlantica.ndoorsgames.com/center/ATforum/forums/thread-view.asp?tid=251&posts=12&start=1

kaidis guides

entropy
12-01-2008, 10:53 AM
That 'Guide' leaves a lot to be desired.

Here is the deal, people that know how to manage a town are unlikely to tell you how to because they wantto keep their town, they don't want you to have it. You will have to figure it out just like everyone else.

MiaFLSurf
12-01-2008, 02:31 PM
Yea, its unfortunate really... Id like to know the best ways to do it too

sayw
12-01-2008, 03:46 PM
well from my sad experience

sigh let me share you with some stories

i enter tha guild coz they invited me
then one day after beating false sea king i extremely suprised
the guild leader ask me to go to town immediately and do town quest
i dont know why and then i should keep trying that
several quest keep ive done
its involve town growth like culture security and many more

so the riches become riches the poorest become poorest(he doesnt give manager scroll free)

Treech
02-15-2009, 08:36 AM
wondering if anyone has a set guide for taking over a town and building it up. Whats better school vs hospital etc

Its pretty straightforward, all the buldings correspond to one of the satisfaction metrics (factory->industry, school->culture, market->commerce, hospital->health, guardpost -> security), then you have minor cultural penalties on factories and I think maybe guardpost which you can offset with trees. Farms allow more population and warehouses more food storage.

You basically just want enough to keep Satisfaction at 100 and food in the warehouse. The overall satisfaction score is based up off of the scores in the five component areas. As far as the numbers next to each area, take this for instance:

Security 999/1000 (50)

That means based on your buildings you can retain 1000 security points, you currently have 999 (this number can be higher than the max you can retain but it'll start dropping), and the number in parens is the satisfaction score for that area, which you want at 100. The amount you need to keep it at 100 goes up with population (I think it actually works out to population/100 ), so one day you may see
Security 2000/2000 (100)
then later see
Security 2000/2000 (99) which means you need more buildings.

Building up a town from scratch usually requires about two of each building if you want to be able to get to 100 satisfaction, then running TQ's to pump the satisfaction ratings.

One thing I don't understand is the benefits of the different cultural types of building (N. Europe, Arabian, etc). We have Warsaw and I'd like to use all N. Europe buildings but they don't offer better stats and are freaking huge and hard to make fit.

Flabble
02-18-2009, 04:30 PM
well from my sad experience

sigh let me share you with some stories

i enter tha guild coz they invited me
then one day after beating false sea king i extremely suprised
the guild leader ask me to go to town immediately and do town quest
i dont know why and then i should keep trying that
several quest keep ive done
its involve town growth like culture security and many more

so the riches become riches the poorest become poorest(he doesnt give manager scroll free)

Not really. Town Quests add to guild points. The guild points are used to bid for towns. So if you become resilient and don't to the town quests, You will lose your town. Never look down upon the guild leaders. A lot of the time, they hardly level and devote all their time to maintaining their guild (not sure about yours, but that's how it is for mine.)

C3nsoredAx3
03-25-2009, 12:16 AM
yeah. Dun your guild leader do guild crafting too? They give free crafting exp, you should thx them =.=