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View Full Version : hell fire build revised!!!!!


kyoukoku
11-22-2008, 11:58 AM
okay ppl im back ...and i want ur advice on this build...its the same hell fire strat but a little diff i mix in some brutal will and make the combo not the main means of dmg ...

well heres the formation

:witc::swm::swm:
:vik::malehero::bst:
:exo::mnk::sha:


in this formation both swrds would have dark seed
but one would have about 40 flame / 20 seed
and the other would have about 40 seed / 20 flame

the sham (not the main) would have 40 heal / 20 will (and prob some in noble sac)

witch would specialize in drain and mana regen... along with metoer of course

and exo would have mana burn / mana seal and speed cast

the idea is to set up ur DoTs on the targets of highest priority ( like mnks or their healers..) and keep their attention divided between units..i would never dot the first row( exceppt maybe with mana burn) and then will my mid row and proceed with the slaughter of the fromation :D

the end fame formation of this build would be
:witc::lak::swm:
:vik::malehero::bst:
:exo::mnk::ora:

btw the bt in second row and exo in back row can act as spot tanks when the first takes too much dmg

so guys tell me wat u think ...and im aware that formations running two mnks would kill me and so would the use of purification scrolls...hence i would have to be really imaginative with the DOT usage...
ty in advance ppl

Kaiten
11-22-2008, 02:52 PM
If BT tanks better than viking, I'd suggest switching them. From my experience, both my viking and BT fall rather quick. Also, I don't think this is a hell fire build any more since you no longer spec hex and completely take out shaman end game.

Also, why limit skill to 60 total? it goes max up to 100 by level alone and another 30 through potential vials.

kyoukoku
11-22-2008, 04:37 PM
o srry i didnt state that the main has 20 hex/ 20 heal/ and umm the rest in G dispel

and after taking in ur comments i would just swap the placements of my bt and vik anotherr comments?
anyone....?



as for the skill spec...i wasnt sure if it went up past 60 without charms and such...so u can use the spec stated as more of a guide line

Arietta
11-22-2008, 06:26 PM
from what ive observed, u either damage the whole team, or u focus on one, throwing a dot on some target then trying to spread out the dmg to everyone is a strategy that probably wont work too well in pvp

Jimsta
11-22-2008, 11:51 PM
Actually, they stratagy works well in higher level pvp.

This formation looks pretty solid, I'd suggest for your main to not get as many points (if any) in g dispell, and rest in eventscud since it would do good damage mixed in with bt summon and meteor.

Aura
11-24-2008, 02:15 PM
well but hell fire did not do good damage to any mage type character since their mdef is too high...and monk easily get rid of that with holy guard...
thats why ppl dont really like hex type dot since you can only hit 2 ppl with that...
the higher lvl formation looks just like formal ones XD...
well still darkseed is like the only long range spell swordsman can use XD
hf with that

kyoukoku
11-24-2008, 05:07 PM
note this build's main goal is to pressure the opponenet not to outright damage him/her...
hellfire has moderately decent dmg on initial cast after which i would freeze front row .....causing monk to have to choose between HG himself or HG their front row
if the choose front row....i would mana drain the back and in case he chooses the front i would mana drain/mana burn the front...after which i would pummel with my axe-ified mid and summons.....

Jaranoth
11-25-2008, 01:31 PM
Since you look really interested in a hell fire built ill share you mine, I am not that high lv yet(lv 70) so dont know how my build will do higher lv but here it is with the skill of each one after.

:swm::swm::femalehero:
:arc::witc::vik:
:exo::mnk::sha:

one sword is max dark seed, main is max hex of darkness, i usuly start doing wathever in the 2 first round. when my archer has around 170 ap i begin firing on the monk to put some pressure on, if he doesn't awaken after the first hit, next round i shoot again to do a combo 2 and then mana seal, with the dot usuly going this round if everything goes well. So next round monk is stunned with dot on main so he can't remove it. I usuly switch my main with exo after or before that depending on damage he take and all that. Now later on my formation will probably end up be something like this;

:swm::lak::femalehero:
:arc::witc::inv: or :can:
:exo::mnk::ora:

One thing to note, my main as 1 in blessing one in guard break 60 in hex of darkness and rest will go in scud. The important for a hellfire built to work i think is to disable the monk since hes the one that can remove your dot and stuning is the easiast way to do that. Also i will replace viking with either Cannnoner or Inventor to add a range to my team to take out the scroll that a lot of people use latter so then can't remove my dot with scroll. On top of that latter if i can break first line i can perma silence/mana seal last row as an option. Yes its not the standart built but i really like it, and it does pretty well in free league.

kyoukoku
11-25-2008, 04:29 PM
is that a staff main? on the frint line ? my friend you have guts...seriosly doesnt she die in a couple turns?

Jaranoth
11-26-2008, 05:10 AM
Yes its a staff main, and as i say in my post i move her around if i take to much damage usuly switching in the back in place of the exo. She usuly last quite a lot unless they focus on her, and the time they loose to try to kill my main is usully wasted. Its sure if i fight someone 15-20 lv more then me i usuly switch her almost at the begining since @ 80 because of the upgrade they do more damage then i can take. Like i said it usuly work pretty well and i personally like it so just wanted to show you what i did. One last thing i think its important to max your hex and dark seed as soon as possible as its your main killing tool.