WasabiSan
10-22-2009, 06:04 AM
As a gun main i like to combine my formation with some other longe range mercs. And even though it works nice i have the feeling something is not correct.
Its important i tell you i mostly do dungeons OR AB FL. Seldom you see me in non AB FL, which is why i don't use oracle or Exo.
My current formation is:
:bst::vik::spt:
:pra: Hwarang :pro:
:malehero::prn::jan:
gunner
The princess and Prophet are for passive healing and do a nice job, i like to have them on board. Sparty and Pirate are for spike damage and i hoped the pirate could do some decent tanking but thats not really the case i noticed, even though she has to grow in levels compared to my other mercs.
What i miss in my formation is Combo's. Perhaps it would be a good idea to throw in a cannoneer for this (smoke bomb & Scorching bullets for example) but before i change something i would like to see a decent opinion from the pro's ;). And if so, what to throw out :D
Its important i tell you i mostly do dungeons OR AB FL. Seldom you see me in non AB FL, which is why i don't use oracle or Exo.
My current formation is:
:bst::vik::spt:
:pra: Hwarang :pro:
:malehero::prn::jan:
gunner
The princess and Prophet are for passive healing and do a nice job, i like to have them on board. Sparty and Pirate are for spike damage and i hoped the pirate could do some decent tanking but thats not really the case i noticed, even though she has to grow in levels compared to my other mercs.
What i miss in my formation is Combo's. Perhaps it would be a good idea to throw in a cannoneer for this (smoke bomb & Scorching bullets for example) but before i change something i would like to see a decent opinion from the pro's ;). And if so, what to throw out :D