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jamex
10-09-2009, 02:09 PM
I am currently 63 and looking ahead to pvp; this is my current proposed build for endgame.

:lak::femalehero::spt:
:ora::pro::ele:
:exo::witc::mnk:

My thoughts+Questions:

I hope to use the witch/exo combo to disable any frozen axe attempts made against me.

I'm not worried very much about warcry in this case.

I will switch my main and exo as needed depending on the necessity of holy guard or threat from frozen axe (hoping to keep my main out of frozen or holy guard status) *main will have mana shield and sop* (not to mention mount and costumes)

I am not aiming for a stun pressure build here. More of a AOE spike combo. (and heavy group support utility with the prophet/exo/monk)

My main concern is the effect of mana seal on my formation, considering the amount of magic users i will have. What could i do (strategy or formation wise) to minimize its effect? (of course if the exo is on frontline ill surely mana drain/focus fire him)

I'm considering switching the lady knight for a pirate for spike ability, perhaps to line up prophet and pirate for seths will before moving the pirate with my main (to minimize war cry effect)

I believe this build will defeat the power of ap drains.

I like the idea of the oracle as main healer, freeing up my main for more aoe; but is the extra healing totally necessary? would i benefit more from another melee such as pirate?

I feel my ability against dmf is lackluster in the dmg department, hence my feelings about the oracle. (is the light slash+vortex combo worth anything?

Anyways the idea here is to disable enemy melee early game, and destroy them with magic, opening up the enemy formation to the squishy back lines; i also hope my build will be significantly survivable (exo/prophet combo and help from warcry)

Any and all thoughts appreciated.

Locksley
10-09-2009, 08:07 PM
I am currently 63 and looking ahead to pvp; this is my current proposed build for endgame.

:lak::femalehero::spt:
:ora::pro::ele:
:exo::witc::mnk:

My thoughts+Questions:

I hope to use the witch/exo combo to disable any frozen axe attempts made against me.

I'm not worried very much about warcry in this case.

I will switch my main and exo as needed depending on the necessity of holy guard or threat from frozen axe (hoping to keep my main out of frozen or holy guard status) *main will have mana shield and sop* (not to mention mount and costumes)

I am not aiming for a stun pressure build here. More of a AOE spike combo. (and heavy group support utility with the prophet/exo/monk)

My main concern is the effect of mana seal on my formation, considering the amount of magic users i will have. What could i do (strategy or formation wise) to minimize its effect? (of course if the exo is on frontline ill surely mana drain/focus fire him)

I'm considering switching the lady knight for a pirate for spike ability, perhaps to line up prophet and pirate for seths will before moving the pirate with my main (to minimize war cry effect)

I believe this build will defeat the power of ap drains.

I like the idea of the oracle as main healer, freeing up my main for more aoe; but is the extra healing totally necessary? would i benefit more from another melee such as pirate?

I feel my ability against dmf is lackluster in the dmg department, hence my feelings about the oracle. (is the light slash+vortex combo worth anything?

Anyways the idea here is to disable enemy melee early game, and destroy them with magic, opening up the enemy formation to the squishy back lines; i also hope my build will be significantly survivable (exo/prophet combo and help from warcry)

Any and all thoughts appreciated.

1. I'll put puri scroll in ur face. puri works on flame blow (removes the 2nd part of dmg), and elem magic and warcry.
2. erm yeah, my exo just wet his pants...no solution, cuze most ppl have a bit of stun pressure, and ur putting urself at risk for stun if u HG instead of awaken. and HG means no speedcast too.
3. yes, you'll suck against DMF. no stun pressure means they can HG 2 rows, and block 66% of ur AoE Dmg.
4. light slash+vortex sucks.
5. seth sucks. back to point 1, except with dispel scroll to remove ur seth.

jamex
10-09-2009, 08:38 PM
1. I'll put puri scroll in ur face. puri works on flame blow (removes the 2nd part of dmg), and elem magic and warcry.
2. erm yeah, my exo just wet his pants...no solution, cuze most ppl have a bit of stun pressure, and ur putting urself at risk for stun if u HG instead of awaken. and HG means no speedcast too.
3. yes, you'll suck against DMF. no stun pressure means they can HG 2 rows, and block 66% of ur AoE Dmg.
4. light slash+vortex sucks.
5. seth sucks. back to point 1, except with dispel scroll to remove ur seth.

That being said, i can always use dispel scrolls to cancel holy guard, just as you use puri scrolls.

And i could always run puri scrolls to help counter mana seal.

I had not taken scrolls into consideration, with those in mind i may have less to worry about. (ALOT less)

Do you think the healing from oracle is worth it?; seths will is more of a side note for myself, though i would not mind a foe wasting a dispel on it >:).

And don't get me wrong, everyone always lays down all the possible scenarios, but from the many div 1 battles I've observed, battles tend to be quite chaotic, and technique only lasts for the first few turns: then its just improvisation. it seems to me any effect can be canceled, so why bother with these scenarios if counters can be countered again and again?

One more thing, what of guard dispel, since i want my aoe to mainly focus on frontline melee, is this spell viable?

But thank you for your comments.

Fantine
10-09-2009, 10:12 PM
Your main will do well in front if you have Mana Shield, and a monk with Protect. Guard Dispel, leave at 1 - then buy charms to boost it up.

halleylight
10-09-2009, 10:19 PM
That being said, i can always use dispel scrolls to cancel holy guard, just as you use puri scrolls.

And i could always run puri scrolls to help counter mana seal.

I had not taken scrolls into consideration, with those in mind i may have less to worry about. (ALOT less)

Do you think the healing from oracle is worth it?; seths will is more of a side note for myself, though i would not mind a foe wasting a dispel on it >:).

And don't get me wrong, everyone always lays down all the possible scenarios, but from the many div 1 battles I've observed, battles tend to be quite chaotic, and technique only lasts for the first few turns: then its just improvisation. it seems to me any effect can be canceled, so why bother with these scenarios if counters can be countered again and again?

One more thing, what of guard dispel, since i want my aoe to mainly focus on frontline melee, is this spell viable?

But thank you for your comments.

If you have watched one, or some videos of Immolation, I think you may learn something since in some ways, your idea and hers are quite... similar, AoE and Spike damage.

Well, if you haven't , here is her formation, and it helped her win the Titan League numerous times ( 6 or 7, idk lol)...

:bst::femalehero::spt:
:inv::witc::pra:
:exo::mnk::pro:

It is something like that. And I notice a big difference of your formation and hers is that, you have an Elementalist and she has a Inventor. Seriously, I don't think your Elementalist can be much of use in a match, because:

1. You rely completely on your spike capability at the start of the match. Well, it's fine, but if your opponent has too much stun pressure, it will be impossible for you to breakthrough.

2. You may want to use Flame Blow + Meteor Strike on all your opponent's mercs, but Holy Guard minimizes your damage. Well, yes, you can dispel it. But at the same time, his/her Exorcist can Mana Seal you, and then well, Holy Guard reforms.

3. I realize that I'm a little off-topic here, sorry :D. The problem here is that you don't have anything to keep up with your Ele's DoT/Freezing. Well, just that... Holy Guard ruins you.

IMO, Inventor is the "need" factor for Immolation's recent wins. He forces the opponents' monks to waste their AP on Awakening all the time so they cannot form a double Holy Guard. Then Immolation's AoE team comes in action while her Spike mercs still put up a nice breakthrough.
And her Witch helps a lot also lol. Her single Monk is on Guard as ever lol.

jamex
10-10-2009, 07:44 AM
If you have watched one, or some videos of Immolation, I think you may learn something since in some ways, your idea and hers are quite... similar, AoE and Spike damage.

Well, if you haven't , here is her formation, and it helped her win the Titan League numerous times ( 6 or 7, idk lol)...

:bst::femalehero::spt:
:inv::witc::pra:
:exo::mnk::pro:

It is something like that. And I notice a big difference of your formation and hers is that, you have an Elementalist and she has a Inventor. Seriously, I don't think your Elementalist can be much of use in a match, because:

1. You rely completely on your spike capability at the start of the match. Well, it's fine, but if your opponent has too much stun pressure, it will be impossible for you to breakthrough.

2. You may want to use Flame Blow + Meteor Strike on all your opponent's mercs, but Holy Guard minimizes your damage. Well, yes, you can dispel it. But at the same time, his/her Exorcist can Mana Seal you, and then well, Holy Guard reforms.

3. I realize that I'm a little off-topic here, sorry :D. The problem here is that you don't have anything to keep up with your Ele's DoT/Freezing. Well, just that... Holy Guard ruins you.

IMO, Inventor is the "need" factor for Immolation's recent wins. He forces the opponents' monks to waste their AP on Awakening all the time so they cannot form a double Holy Guard. Then Immolation's AoE team comes in action while her Spike mercs still put up a nice breakthrough.
And her Witch helps a lot also lol. Her single Monk is on Guard as ever lol.

I thought about this overnight and the formation you just showed me seems VERY effective; I've never seen any of immolation's videos but looking at the formation i can see why she would do well: i do think i will go for the inventor and likely replace my oracle for the pirate. Keeping enemy monks on awakening duty really opens up the enemy to aoe, so the inventor does seems a must have.

Thank you halley, i believe you answered all my questions

:D

Locksley
10-10-2009, 07:07 PM
That being said, i can always use dispel scrolls to cancel holy guard, just as you use puri scrolls.

And i could always run puri scrolls to help counter mana seal.

I had not taken scrolls into consideration, with those in mind i may have less to worry about. (ALOT less)

Do you think the healing from oracle is worth it?; seths will is more of a side note for myself, though i would not mind a foe wasting a dispel on it >:).

And don't get me wrong, everyone always lays down all the possible scenarios, but from the many div 1 battles I've observed, battles tend to be quite chaotic, and technique only lasts for the first few turns: then its just improvisation. it seems to me any effect can be canceled, so why bother with these scenarios if counters can be countered again and again?

One more thing, what of guard dispel, since i want my aoe to mainly focus on frontline melee, is this spell viable?

But thank you for your comments.

You do know that if I'm popping a puri scroll, I might not be putting HG?
You do know, for dispel/puri scroll u are using, most ppl have at least 2 ranged mercs to shoot down scrolls? if ur scroll gets shot down, its wasted. and u can scroll only twice.

Not any effect can be cancelled, esp when stacked. the thing in real battles is that a good opponent will ensure u have more than 1 thing to counter, and that with ur available resources, u can only counter of the many tactics that are thrown at you. and this is where u have to pick wats the one that would turn out worse for you.

e.g. For inmo, he still has slight stun pressure to force a stun on monk. so when inventor aims for monk, the tendency is to awaken. in this way, the opponent has chosen to counter stun. and other tactic inmo has is AoE, and since opponent awakened, no HG would mean being open to AoE. in the case of DMF, spartan+pirate hurts. when a frontliner goes down, it becomes a choice between HG (to avoid AoE), but get physically spiked and not be able to heal, OR awaken to avoid stun, and still be able to heal from dmg.

jamex
10-10-2009, 11:59 PM
You do know that if I'm popping a puri scroll, I might not be putting HG?
You do know, for dispel/puri scroll u are using, most ppl have at least 2 ranged mercs to shoot down scrolls? if ur scroll gets shot down, its wasted. and u can scroll only twice.

Not any effect can be cancelled, esp when stacked. the thing in real battles is that a good opponent will ensure u have more than 1 thing to counter, and that with ur available resources, u can only counter of the many tactics that are thrown at you. and this is where u have to pick wats the one that would turn out worse for you.

e.g. For inmo, he still has slight stun pressure to force a stun on monk. so when inventor aims for monk, the tendency is to awaken. in this way, the opponent has chosen to counter stun. and other tactic inmo has is AoE, and since opponent awakened, no HG would mean being open to AoE. in the case of DMF, spartan+pirate hurts. when a frontliner goes down, it becomes a choice between HG (to avoid AoE), but get physically spiked and not be able to heal, OR awaken to avoid stun, and still be able to heal from dmg.

Thank you for the multi tactic insight locksley, i will assuredly keep that in mind in all my battles. All builds need to keep the opponent on the edge: and i believe mine will do just that now :D