View Full Version : Market Rates
Kiena
11-19-2008, 11:56 PM
Does anyone know how the market rates on each item is calculated? It seems to change from time to time, and I'm trying to figure it out. If you don't know what I'm talking about, here's a picture:
http://img.photobucket.com/albums/v19/ktesedale/Rappelz/market-rates.jpg
Anyone have any clue? Thanks!
Ebile
11-20-2008, 12:15 AM
There's already a thread that asks about Market Rates, click the link below! :D
Where do Market Rates come from? (http://www.myatlanticaonline.com/forums/showthread.php?t=188)
Arietta
11-20-2008, 12:27 AM
im not positive, but i think the server checks to see if an item is selling or not. if at a certain price not too many are selling, then the rate goes down slightly to show that.
asking why the license is so "cheap?
action fishing=680k
zzzzzzzz im only level 30 on my alts and i got 109xxx from grinding.......
Kiena
11-20-2008, 12:43 AM
There's already a thread that asks about Market Rates, click the link below! :D
Where do Market Rates come from? (http://www.myatlanticaonline.com/forums/showthread.php?t=188)
Ah, I saw that earlier, but thought it was talking about supply/demand. Still no one knows though, huh? Drat. Thanks for pointing it to me. :)
Bilge
11-20-2008, 01:15 AM
It's like it's really d?j? vu (http://www.myatlanticaonline.com/forums/showthread.php?t=188&page=2#19) in here. As you have now seen from both screenshots, sometimes the rate is more and sometimes it is less than the cheapest item on the market. Still no clues as to where it comes from, though.
Kaiten
11-20-2008, 07:15 AM
My guess, if I'm allowed to, is that the rate is based on a running average of all the items that have been sold and not sold. So for every item that is sold, the price is calculated into a regular average and those items not sold would be calculated as having a price of 0. (not sold=removed from market) It would explain why some rates are lower than the cheapest item on market. It's only my speculation though.
Bilge
11-20-2008, 07:19 AM
My guess, if I'm allowed to, is that the rate is based on a running average of all the items that have been sold
I think you might be onto something with the bit that I quoted. If you had stopped there, I think this makes the most sense. The whole added complexity about including items "not sold" seems too unlikely and irrelevant to be included in any calcuation, but a running average of all items sold seems probable.
However it doesn't seem to work out too well for items that can be enchanted because it just treats them all like they were the same item.
Kaiten
11-20-2008, 07:24 AM
Well, the not sold part is from the fact that if you look at permanent licenses, their rate are only in the hundreds when they are actually being sold for well over 8mil.
As for enchanted items, I would guess that it does actually treat them the same as others like you've said. What do you mean it doesn't work out too well?
Bilge
11-20-2008, 07:34 AM
What do you mean it doesn't work out too well?
I mean it is not an effective indicator of the market value, although it may still prove to be; I haven't looked upon it much since this most recent revelation.
Kaiten
11-20-2008, 07:49 AM
Well, I would think it's done in the interest of keeping the coding and market search simple. Or else, they would need to make sections of +0's-+10's for every weapon and armor.
Arietta
11-20-2008, 08:33 AM
honestly, the market rate doesnt affect me too much except when im gifting equipment, the higher it is, the more exp my mercs get! :D
the lesson learned is pretty much dont trust the market rate if nothings on the market for that item :)
Wraythe
11-20-2008, 12:02 PM
I have never seen market rates actually be accurate. Which really sucks when I goto send my alt some books and have to pay 10k to send 60k worth of books since the rates are so off.
meloku2
11-20-2008, 01:18 PM
honestly, the market rate doesnt affect me too much except when im gifting equipment, the higher it is, the more exp my mercs get! :D
the lesson learned is pretty much dont trust the market rate if nothings on the market for that item :)
when you gift it's base on market rates? i thought it's based on how much it's worth in the market at that time ?
Bilge
11-20-2008, 01:30 PM
My guess, if I'm allowed to, is that the rate is based on a running average of all the items that have been sold
I don't know why I didn't notice this sooner, but after buying a lot of items under the market rate, I saw the rate drop a few points. It must be averaged out over a lot of transactions. In essence, though, this has confirmed the quoted statement.
Also I think a good term to avoid confusion with other "rates" on the "market" would be to term this the base rate of the item, so that we can clearly distinguish what is being talked about in future.
LtKillroy
11-20-2008, 02:55 PM
To me, it seems as if the rate is an average from some fixed amount of time. I say this because it is relatively accurate for even priced items, whereas armor/weapons (which have +'s that sell for much more) it is less stable.
Kaiten
11-20-2008, 05:23 PM
To me, it seems as if the rate is an average from some fixed amount of time. I say this because it is relatively accurate for even priced items, whereas armor/weapons (which have +'s that sell for much more) it is less stable.
Ah but do realize that even though there's +'s being sold, a huge portion of it is +0's that undercut the prices astronomically.
Kiena
11-20-2008, 06:57 PM
Now to make it even more confusing... all types of armor or weapons of the same level but for different mercs (so priest shoes versus ranged shoes versus melee shoes) have the same rate. So if it is averaged out, it's over even more than just one category.
methane
11-20-2008, 09:15 PM
I believe that most people do not care about the market rate. I for once did not even bother to look at the rates before selling my items. All i did was look at the cheapest item available and then from there i gauge my price for the item to sell. And if not mistaken has rates got to do with the item personal value? Like the value they will calculate how much to charge when you are sending them through mail?
Kiena
11-20-2008, 10:01 PM
And if not mistaken has rates got to do with the item personal value? Like the value they will calculate how much to charge when you are sending them through mail?
Correct - the rate is the number that's used when calculating sending item fees, gifting to beginners exp, and selling to Columbus. I'm just really curious how it gets updated!
Kaiten
11-21-2008, 06:54 AM
So...whos gonna interview the devs on this? =P If there was one I'd believe the answer is "it's up to the player to discover the hidden secrets of AO" and the interviewer be like...=.= what? this is an interview, i ask question you answer them. hehe
LostCause
11-21-2008, 10:43 AM
I never even pay attention to this rate as i have not found one thing that uses this rate and wouldnt it be a waste of time to guess and speculate on something that is rather usless? no offense intended just rather use the time on many other things that is still a mystery in the world of AO.
Kelnari
11-21-2008, 11:05 AM
I use the rate as a "really" rough estimate when I place something for sale that is not listed on the market and I have no clue what it will sell for.
Kiena
11-21-2008, 02:15 PM
I never even pay attention to this rate as i have not found one thing that uses this rate and wouldnt it be a waste of time to guess and speculate on something that is rather usless? no offense intended just rather use the time on many other things that is still a mystery in the world of AO.
As I said earlier, it's what's used for determining the xp you gain from sending stuff to beginners and selling to Columbus. That makes it *very* useful. :P
Ferishi
11-21-2008, 03:09 PM
The beginner gifting tells you what the value of your item will be before you gift it anyways, at least, although checking each and every item individually before you choose which one to gift is pain.
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.