View Full Version : Where do market rates come from?
Bilge
11-18-2008, 08:41 AM
How are they calculated?
Ferishi
11-18-2008, 10:30 AM
I think they were based off of the cheapest player rates on the market for that item? That's what I heard, but it's been a while so I could be remembering wrong.
Bilge
11-18-2008, 11:25 AM
Pro tip: if you don't know, don't reply.
instakiller
11-18-2008, 11:43 AM
market rates are based off the demand and supply concept. The more people that needs a certain thing, the higher the price and vice versa. Then there are also the fixed price items. So prices are based off the fixed price items on market. Also prices depend on the buyers, some buyers are willing to pay more then others which make the price fluxuate.
Ferishi
11-18-2008, 11:44 AM
Pro tip: if you don't know, don't reply.
Hey, I'm telling you what I heard. It's as good as someone else telling you that it's what they know, because in the end, it'll be something YOU heard and thus will never be able to be 100% sure is correct because it isn't something YOU know. It'll just be something you heard, either way.
Protip: Over a long enough period of time, being a rude jerk isn't going to get you much help when you ask for it in the future.
Bilge
11-18-2008, 12:16 PM
market rates are based off the demand and supply concept. The more people that needs a certain thing, the higher the price and vice versa.
The fault is probably my own because I was not clear enough, but you're not talking about what I'm talking about. I understand economics, and I know how to check the rates list before buying and selling an item. But for any given item there is also a single precalculated rate for the item that seems relatively independent of the value of items currently on the market at any given time, and depending on what it is, it may actually be more profitable to ignore the market and just sell up to Columbus instead.
So I ask again, what determines the value of an item's single, calculated rate?
market rates are based off the demand and supply concept. The more people that needs a certain thing, the higher the price and vice versa. Then there are also the fixed price items. So prices are based off the fixed price items on market. Also prices depend on the buyers, some buyers are willing to pay more then others which make the price fluxuate.
Think he means the price as labeled by the server, such as above the listings in the market sell section, or if you gift something and it's calculated for EXP, not the basic economics model.
instakiller
11-18-2008, 12:29 PM
yah i was thinking about something else from ur question. i think those rates depend on how much the sell of it and how much they sell it for i think. just a guess.
I think they weigh more heavily on the items "base" price as determined by its crafting cost.
I've been using cheap walachia weapons for quite a well to sell off for exp/Philanthropist title. The average selling price has nearly dropped in 1/3 from when I started, but I still get pretty much the same value out of it as a gift.
Demon
11-18-2008, 01:27 PM
It varies from server to server
level of item... etc
also the length your server/ that item set has been out matters also
for example walachia in sikyon and walachia in argos rite now are polar opposites!
walachia is expensive while sikyon has it cheap.
also , argos is new so there isnt alot of cash to go around so items generally sell lower
crystals on other hand EVERYONE needs. so its expensive for now.
olmec
11-19-2008, 11:54 AM
I like the somewhat controlled free market environment, with FIXED price unlimited goods. This idea is GREAT in theory - however, in practice, people are too stupid to figure it out.
I'm brand new to the game, and just begun crafting, and have already seen this example in the market. Copper flakes go for 100g in the market - fixed price. Why do TONS of people try to top of their excess stack of copper flakes for 105, 100, or 200? The whole POINT of the fixed price is that it sets the MAX for that item, so that players will slightly undercut it in order to sell their excess goods. Whenever I buy mats, theres hardly EVER stacks for 99, 95, or 80 for a fixed price 100g item - which is what you'd expect! Are people REALLY too ignorant to understand this?
I think this should be explained better in all those "learn to play the game" quests, OR, instead of the market item saying "fixed" in the quantity, make it something completely OBVIOUS. Like "UNLIMITED" Or "DONT PAY HIGHER THAN THIS"
:eek:
Ferishi
11-19-2008, 11:58 AM
Perhaps, they are using the market as storage and don't want the item to sell. ...using it as a way to store your copper flakes is rather strange, though.
Nightroad
11-19-2008, 12:04 PM
People also do this in hopes that people miss click. Earning them a bit more money in the process.
Axiom
11-19-2008, 12:11 PM
People also do this in hopes that people miss click. Earning them a bit more money in the process.
Which many many many many people have done with "Action: Sit" items >_< It's actually how I unloaded a bunch of action: sits that I accidently bought one time. Some poor sucker bought them all off me.
Zpirit
11-19-2008, 12:21 PM
I bought over 2000 Action: Sit the other day when trying to buy crafting materials >.>
That aside, I think the floor price on goods is a great idea, prevents mass inflation/shortage on common craft items and gives a way to get rid of excessive gold in the economy.
LtKillroy
11-19-2008, 01:09 PM
The fixed prices are probably just set by admins as a way to keep prices down, especially on lower level items (where people are poor) and so people don't abuse "Please find <item> quests" and sell those items at outrageously high prices to gain an advantage. I know what you mean, though. I sold all my extra junk at like 90 when fixed is 100 (20+ different items) in less than 5 minutes. People aren't smart.
aphrodite
11-19-2008, 01:16 PM
i think when he said market rates, he doesn't mean the fixed price or the actual cost of the item or anything, cuz if for example u were to set up a personal shop and check rates, it'll give u a number, which isn't the fixed price nor the price that people are selling at, he's wondering how that price is calculated
and for the guy who criticized the other guy for posting when he didn't have the answer, ever heard of a hypocrite? b/c thats exactly wut u r, gj getting ur post count up Bilge
Ferishi
11-19-2008, 01:23 PM
Good grief, that's some serious sitting some of you guys are doing there. Too bad you can't level up your sitting action to increase the regen power like you can level up your auto crafting to increase your crafting workload power.
I've misclicked several times, myself.
Anyways, the market price for a lot of items seems to be slightly below the lowest price at the time for things which don't have crazy outliers. Curious. Course, it's not like it's used for many things.
Bilge
11-19-2008, 01:28 PM
Most people posting in this thread still do not understand what this thread is about. I've included a screenshot for you, this time, so that there cannot be any more confusion.
http://img514.imageshack.us/img514/3014/ratesmq2.png
This value is also shown in your rates window.
To remind you, the original question was: where does this value come from, and how is it calculated? Given that most people don't even know that it exists, or it's significance, though, I'm not holding out for any ground-breaking insight.
jesada89237
11-19-2008, 02:26 PM
That may have just been a number that the devs set so that people will have an idea for the price of an item if there are no other items of that type being sold. Such as when the game first came out, and on the third day someone gets a hold on some bran boxes. Well, being the third day, how are they supposed to know how much to price an item with no other reference prices?
Bilge
11-19-2008, 03:46 PM
I started typing a response to that, but I've now deleted it and I'm just going to summarize my response with the following:
No.
Wraythe
11-20-2008, 12:06 PM
Market rates needs to be taken out until fixed it is never accurate. and it sucks when you goto mail an item you bought cheap yet the rate is 15x the price of what you paid
I'm brand new to the game, and just begun crafting, and have already seen this example in the market. Copper flakes go for 100g in the market - fixed price. Why do TONS of people try to top of their excess stack of copper flakes for 105, 100, or 200? The whole POINT of the fixed price is that it sets the MAX for that item, so that players will slightly undercut it in order to sell their excess goods. Whenever I buy mats, theres hardly EVER stacks for 99, 95, or 80 for a fixed price 100g item - which is what you'd expect! Are people REALLY too ignorant to understand this?
No. It's just that there's a few ignorant people who don't understand it, while the rest of the people who do understand it get bought out the moment they put their flakes on the market because the demand is too high.
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