View Full Version : Spike team
lazyboyz
06-10-2009, 05:17 PM
i'm gonna play this team
http://aop.muwing.com/files/pictures/formation/1178.jpg
thought i will stick to this team unless i can afford sailor, spartan so i need some comments about merc and possition
Locksley
06-10-2009, 05:31 PM
i'm gonna play this team
http://aop.muwing.com/files/pictures/formation/1178.jpg
thought i will stick to this team unless i can afford sailor, spartan so i need some comments about merc and possition
1. what is an inventor doing in a spike build?? I'd rather you get a 2nd swordie, and ditch inventor, so you have a sword-LK-sword frontline since u are going for spike build.
2. Viking+exo+monk = AP drain goodness (for your opponent). nid to change positions (esp the monk, being behind the weakest of melees that you have is VERY BAD idea, I'd rather have him behind LK or sword and in 3rd row for the matter)
lazyboyz
06-10-2009, 05:48 PM
1. what is an inventor doing in a spike build?? I'd rather you get a 2nd swordie, and ditch inventor, so you have a sword-LK-sword frontline since u are going for spike build.
2. Viking+exo+monk = AP drain goodness (for your opponent). nid to change positions (esp the monk, being behind the weakest of melees that you have is VERY BAD idea, I'd rather have him behind LK or sword and in 3rd row for the matter)
i think about a little stun presure by inventor, should i keep him ?:confused:
goferkid
06-11-2009, 09:53 AM
this is no spike build by all means I mean u got only 2 amps to use on ur opponent not even the full three rows it can work as a spike build by all means but by all means not a constant spike and their r constant spike builds out there so sure it is a spike build but not the most spiking of them all I would add a Janissary somewhere by all means perhaps in place of the inventor I mean it also adds stun pressure so it accomplishes 2 things dmg boost and stun pressure as well as giving u a fourth swap out
Fantine
06-11-2009, 04:28 PM
To poster above me: This build can be considered a spike build. Not sure of it's effectivity, but it can. Damage spiking isn't in consideration to areas of effect, it's how much damage one can do to a single merc, or line/column at the very most.
The LK provides good spike damage with Light Slash. Gyebaek can use fire sword, Northern Viking has Ice Ridge... I'm not sure if that skill in itself is good for spiking, but I've never had a Northern Viking either.
Put your monk behind LK and Cassandra, in my honest opinion. Or put another tougher merc behind the LK to help your monk.
The inventor seems to be the odd one out here -- damage spiking is better with a janissary with shooting stance. Double the damage and accuracy on the next turn.
A good stance to take on spiking builds is that you should concentrate on killing them one by one as fast as possible with your high attack power, while keeping yourself alive.
lazyboyz
06-11-2009, 06:25 PM
so i will put my monk behind LK, change inventor to janiss, should i change cassandra to a Dark Archer for more dmg or keep her for her passive skill
Fantine
06-11-2009, 08:46 PM
Pick whichever. DA is better for its damage, and it has Silence. Prophet will be able to help [emphasized this because they don't EXACTLY do this] keep the front line alive.
Just a thought but you might want to change the inventor into a janissary or a cannoneer. You can then take the combo that a cannoneer can do with a princess, an exo or a prophet -- the bombing campaign. It can be a good spike. I'm not 100% sure if the prophet or the exo can also do the bombing campaign skill.
But if you want to be super sure, change to janissary.
Locksley
06-12-2009, 12:35 AM
bombing campaign is described in help files POORLY. it ONLY works with PRINCESS SIGNETS. prophet debuffs and exo mana seal do not apply. I have used bombing campaign and tested it myself.
lazyboyz
06-14-2009, 01:27 AM
to fit this formation, where should i put my skill point to, like main, should i max chaos wind or max arrow cascade. And prophet , how many skill point to debuff skills
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