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View Full Version : PVP Q's - scrolls & pots; HP mana spell scaling


synd
11-17-2008, 02:08 AM
hi all, here are some questions to pvp mechanics (yes i haven't been paying attention during my beginner days in the game)

A. Scroll mechanics

How many scrolls can be activated per turn?
Is there a limit to the number of scrolls you can use in one whole match?
How exactly do you cancel scrolls? (does a 3 multishot from cannon remove 1 scroll? or does it have to be 3 separate mercs attacking the scroll user)
How exactly do random scrolls work? (how to trigger them, how long from trigger duration to actual casting)


B. Potion mechanics

Can potions be cancelled just like scrolls?
Is there a limit in using potions in a match?


C. Scaling

How does HP/MP scale from PvE to PvP? Is there a constant number added? or a certain percentage multiplied to the health? Does this apply to total health (are all + vit bonuses from items considered?)
How do skills scale in PvP? Are there certain skills that get more damage in PvP? (ie. nukes, mana drains, heals, DoT's such as hex/vortex, signet damage reduction, ap drains)

Kode
11-17-2008, 07:49 AM
A1: Two.
A2: There is scroll cooldown, I don't recall how long was it, but really prevents from scroll spamming.
A3: Three hits. Can be combo. So three hit combo will remove a scroll.
A4: You trigger them by attacking targets with scroll over their heads. Can be done via normal attack or skill. Effect is random, casting time is two turns as far as i remember. Can be removed like normal scroll.

B1: Yes.
B2: No.

C1: HP in pvp is just doubled.
C2: I would say skill damage is doubled. It looks like this, but might be not accurate.

synd
11-17-2008, 07:55 PM
thanks Kode, that was very helpful :)

aphrodite
11-18-2008, 07:54 AM
abt the hp thing, its more like ur hp stays the same, but their dmg do half of wut they're suppose to cuz heal still heal approx the same % of ur hp bar as in PvE however, enemies do less dmg to it even when it says like 1000
this is only my speculation