synd
11-17-2008, 02:08 AM
hi all, here are some questions to pvp mechanics (yes i haven't been paying attention during my beginner days in the game)
A. Scroll mechanics
How many scrolls can be activated per turn?
Is there a limit to the number of scrolls you can use in one whole match?
How exactly do you cancel scrolls? (does a 3 multishot from cannon remove 1 scroll? or does it have to be 3 separate mercs attacking the scroll user)
How exactly do random scrolls work? (how to trigger them, how long from trigger duration to actual casting)
B. Potion mechanics
Can potions be cancelled just like scrolls?
Is there a limit in using potions in a match?
C. Scaling
How does HP/MP scale from PvE to PvP? Is there a constant number added? or a certain percentage multiplied to the health? Does this apply to total health (are all + vit bonuses from items considered?)
How do skills scale in PvP? Are there certain skills that get more damage in PvP? (ie. nukes, mana drains, heals, DoT's such as hex/vortex, signet damage reduction, ap drains)
A. Scroll mechanics
How many scrolls can be activated per turn?
Is there a limit to the number of scrolls you can use in one whole match?
How exactly do you cancel scrolls? (does a 3 multishot from cannon remove 1 scroll? or does it have to be 3 separate mercs attacking the scroll user)
How exactly do random scrolls work? (how to trigger them, how long from trigger duration to actual casting)
B. Potion mechanics
Can potions be cancelled just like scrolls?
Is there a limit in using potions in a match?
C. Scaling
How does HP/MP scale from PvE to PvP? Is there a constant number added? or a certain percentage multiplied to the health? Does this apply to total health (are all + vit bonuses from items considered?)
How do skills scale in PvP? Are there certain skills that get more damage in PvP? (ie. nukes, mana drains, heals, DoT's such as hex/vortex, signet damage reduction, ap drains)