View Full Version : Feedback on Formation
Digitalpariah
04-25-2009, 12:02 PM
:malehero::exo::bst:
:arc::witc::prn:
:sha::mnk::pro:
I have been doing well the this formation PvE. As I Level the Exo he dies less XD. Is this a good build to bring into FL?
Locksley
04-26-2009, 05:30 AM
Honestly, no that formation would get pwned. its like you simply hired every single C class merc with little consideration as to what the merc would add to your formation.
work in pve doesn't mean work in pvp.
Digitalpariah
04-26-2009, 03:56 PM
Main can tank,silence and aoe
Exo has Mana seal and speed cast
BT is AOE with beast summon
Archer,prohet and main can focus on anyone in the enemy party
Archer has silence and dealy shot
Witch has MS and mana drain she is in the center to prevent arty types from carpeting my form
Princess is witch killer and has princess order to rais LR stats and heal
Prof has Concentration for meelee
Sman has heal and NS
Monk has Awake,HG and Sop for main
So why will it get owned?
Locksley
04-26-2009, 05:25 PM
Main can tank,silence and aoe
Exo has Mana seal and speed cast
BT is AOE with beast summon
Archer,prohet and main can focus on anyone in the enemy party
Archer has silence and dealy shot
Witch has MS and mana drain she is in the center to prevent arty types from carpeting my form
Princess is witch killer and has princess order to rais LR stats and heal
Prof has Concentration for meelee
Sman has heal and NS
Monk has Awake,HG and Sop for main
So why will it get owned?
1. exo is a semi-tank, and a favourite target of every decent player. you do not have a decent substitute to switch when he gets pounded.
2. BT + witch is very standard, okay its fine.
3. princess witch killer? damned, wat if people position the witch just like you, to obstruct cannon stuns? now ur princess can't reach her. there are a number of people who do that. and princess can be mana sealed. pretty much every princess user has cannoneer to do bombing combo. its the one way a princess can put the hurt.
4. 2 melees not quite enuff to justify concentrate. prophet is best with typically 3 or more melees.
5. if there's range merc in middle. good for you, easy picking. but up against mass melee (which is the trend now), there's no squishy ranged in midline for sniping. then you will run into trouble, esp since you only have 2 semi-tanks upfront besides main, and everything else behind is squishy.
Digitalpariah
04-26-2009, 08:39 PM
Thanks
Yah I was on Titan and got my ass handed to me. But my mercs are still 20 levels below me.
Thanks for the insight. I did this :
:witc::vik::bst:
:malehero::art::exo:
:sha::mnk::prn:
goferkid
06-09-2009, 06:31 PM
no offence but viking is probably the worste fix to ur build tank wise I mean it is just as bad a tank as ur exo if not worse i see what ur going for though so i can help by giving u a layout to warp
:swm:::bst::swm:
:mnk:::witc::sha:
:malehero::exo::pro:
what this will do is give u some tanks and keep the general idea of ur formation but what i see it may b lacking other than tanks is dmg amps without the archer or viking and that is y i said a layout to warp this is by all means a terrible formation but it is easier to work from a formation that has all key components than 1 that ur taking a stab in the dark to fix trust me I know this my first ever build was an epic fail till i found a build template following the essence of my first build to work off of.
goferkid
06-09-2009, 06:42 PM
if you want an accually formation at your lvl that has everything so u can at least make ur build into it incase of failure than I will give you 1
:swm::swm::swm:
:arc::witc::arc:
:malehero::pro::mnk:
this build will work given u don't only get silence for the fact that is stops magic the defence drop is more of a help with 4 archer types by that I mean at ur lvl u could probably take out a monk in 2 turns entirely with the amount of defence it drops it will put the monk the most tanking of all staff mercs into -defence with 1 silence and the rest will make it the monks top priority to desilence the front row because with the amount of units capable of attacking it it is more of a heat spot hence the front and back row being silenced will not only screw him over but also delaying his move time due to the decision not standing out and it make take ur opponent his/her whole turn to figure out ur trick
so the main point of this build is very simply psycological warfare and assumine u reinforce it by what u type adding to the confusion u may give ur opponent a headache all this assuming ur opponent only sees 1 use for silence if he sees more than here is option # 2
ur witch is in the middle so it prevents potential stuns on ur healler for ur tanks assuming that u max concentration then u hit more and barely take dmg each turn
units to fear gunner types
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