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ksimpson
03-29-2009, 12:36 PM
Ok, so I like the idea of war.

The rules for war-fights seem kind of like a blend between PvP and PvE.

So, I want to know what the ultimate WAR build would be.

Specifically for PKing and slaying the lvl 125 War Generals.

My current plan is this - but I'm very open to any ideas :)

:swm::exo::vik:
:spm::spm::arc:
- (staff) - :sha::mnk:

Taikan
03-29-2009, 01:32 PM
Considering that pk battles don't have any of the FL balancing buff/debuff, no extra hp, no melee nerf, no gear nerf to protect you from that +10 shiny weapon of death and so on. Therefore, using mercs that can deal a lot of damage on early turns would be the best (and for the same reason, that can take the pain).

:swm::swm::lak:
:spm::spm::pra:
:sha::pro::mnk:

that would be the best for pk only, with no extra hp, and no melee nerf, you can cut down his front rown in no time, and kill his main afterwards. No need to wait for scud a massive AoE or waiting for stun/dot to be effective. Just plain, good ol' fashioned direct damage (with some flame sword)... or anything that can finish a pve battle fast enough would work rly..

ksimpson
03-29-2009, 04:42 PM
Cool :) thanks Taikan.

That pirate might take a while to get - any ideas for a temporary replacement?

And should I just switch to an archer main? They seem to be the best at PK.

-- any opinions would be great :)

ksimpson
03-29-2009, 09:22 PM
Ok, what about oracle until the pirate comes.

So this is what I'm thinking:

:swm::swm::lak:
:spm::spm::femalehero:
:ora::pro::mnk:

Or does that drop the overall attack too much? I was thinking LK/Oracle combo could be nice.